Technical Blog Posts
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Creating A Procedural Spaceship Generation System
Haven’t you always wanted to code a procedural spaceship generation system? No? Just me? I’ll show you how I did it for my game Space Nomads… You might want to…
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How Games Get Edge-Scrolling Wrong
I’ve played many types of video games over the years and here’s something I find they get wrong 99% of the time. Edge-scrolling! But why? Usually, when you use your…
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Creating A Galaxy With Noise And Images
For a long time, I have wanted to create a galaxy, or small sector of space, using procedural generation. Nothing too complicated, but good enough to create nice looking small…
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Improving My Colour Theory
I’ve been looking at ways to improve my colour theory for a while. In my games, they typically do have a nice colour theme. However, there are inconsistencies, some questionable…
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Using SOLID Principles To Make A Player Interaction System
Have you ever found yourself writing hundreds of lines of code in one script just to allow some form of player interaction, such as a player picking up an object…
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Coding A Puzzle Circuit
Designing and programming a puzzle game is a puzzle in itself. For my current prototype, a 3D puzzle game, I had a lot of trouble getting what seemed like a…
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Making My Own DLL
While making my video games over the years, I have come to find that I use a lot of the same code over and over. From graphical settings, to getting…









